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Grid Mode

Grid mode is the default sequencer view. Each row is a track, each column is a step. Tap a cell to toggle it on/off. Drag across cells to paint multiple steps in one gesture.

You can switch between Grid and Tracker input modes in Settings → PATTERN INPUT.

VOL
PAN
VERB
DLY
GLT
GRN
VOL
PAN
VOL
PAN
VOL
PAN
VOL
PAN
VOL
PAN
VOL
PAN
VOL
PAN

Each track row has a header on the left with five elements:

ElementAction
Track nameTap to expand the velocity lane below the track
Step count (number)Tap to cycle, or long-press to pick visually on the grid (2–64)
Step scale (e.g. 1/16)Tap to cycle through step resolutions (1/8 → 3/16 → 1/16 → 3/32 → 1/32)
SSolo / unsolo the track
MMute / unmute the track
ActionResult
Tap a cellToggle step on/off
Drag across cellsPaint multiple steps
Ctrl+C / Ctrl+VCopy / paste pattern
DeleteClear all steps in the current pattern
Ctrl+Z / Ctrl+Shift+ZUndo / redo

Each track has its own independent step count. The default is 16 steps, but you can set any value from 2 to 64. All integers from 2–16 are available, plus 24, 32, 48, and 64.

To set step count: tap the number to cycle, or long-press (hold 300ms) to enter step-set mode — the grid transforms into a visual picker where you tap the desired step position directly.

When tracks have different step counts, they loop at different rates — creating polyrhythms. For example:

  • Kick: 16 steps (standard 4/4)
  • Hi-hat: 12 steps (3/4 against the kick)
  • Percussion: 7 steps (odd loop creates evolving patterns)

The grid visually stretches or compresses to fit each track’s step count.

Each track can also have an independent step scale — the time resolution of each step. The default is 1/16 (standard 16th notes). Available scales:

ScaleSpeedUse case
1/8Half speedSlow, spacious patterns
3/16Dotted 16thTriplet-adjacent feel
1/16Normal (default)Standard 16th notes
3/32Dotted 32ndBetween 16th and 32nd
1/32Double speedFast rolls, detailed hi-hats

To set step scale: tap the scale label (e.g. 1/16) in the track header to cycle through options.

Combining different step counts and step scales creates rich polymetric textures. For example:

  • Kick: 16 steps at 1/16 (standard 4/4)
  • Hi-hat: 16 steps at 1/32 (double-speed 16th pattern)
  • Percussion: 12 steps at 1/16 (3/4 polyrhythm)

Each track’s playhead advances independently at its own rate.

The toolbar at the top of the pattern editor provides these controls:

  • TMPL — apply a track template
  • KEY — select the root note
  • OCT — adjust octave offset
  • RND — randomize the pattern
  • VKBD — toggle virtual keyboard
  • LOOP — loop this pattern

To rename a pattern or change its color, use the Dock panel (left side).