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Sweep Automation

A sweep node lets you record parameter changes in real time — perform live pad movements during scene playback, and the captured gestures become automation curves.

  1. Arm recording — tap the ● button on a sweep node in the scene view, or in the sweep editor toolbar
  2. Touch any parameter — drag an FX pad, Master pad, EQ node, or track knob. Playback starts automatically and recording begins
  3. Perform — move pads and toggle effects as you normally would. Every movement is captured
  4. Stop — tap ● again or stop playback. Curves are written to the sweep node

Sweep nodes are auto-generated when you record — no need to create one manually first.

Sweep
→ P01 2
User ActionRecorded As
Drag FX pad (verb, delay, glitch, granular X/Y)Continuous curve
Drag Master pad (comp, duck, ret, sat X/Y)Continuous curve
Drag Filter pad (cutoff, resonance)Continuous curve
Drag EQ nodes (freq, gain, Q)Continuous curve
Drag track volume/pan knobsContinuous curve
Drag voice parameter knobsContinuous curve
Drag send level knobsContinuous curve
Toggle FX on/offToggle curve
Toggle FX holdToggle curve
Toggle track muteToggle curve

Open the sweep editor by selecting a sweep node → Dock panel → edit. The dark-zone editor shows:

  • Curves section — labeled mini-curves for each recorded parameter
  • Toggles section — colored blocks (ON = accent color, OFF = dark gap)
  • Canvas — timeline with playback cursor, zoom via scroll/pinch
ActionEffect
Click a curve in the listSelect it for editing
Drag control pointsReposition on the curve
Double-click a pointDelete it
Click on the curve lineAdd a new point
Shift+drag on canvasSelect a range of points
Delete/Backspace with rangeRemove points in range
Drag range edgesAdjust trim boundaries
Select a point → use T/V knobsPrecision time/value control

During scene playback, an amber cursor sweeps across the canvas. A gradient trail follows the cursor with curve crossing dots.

The Clear button fades out and removes all curves (including global sweep data).

Parameters are automatically routed to the correct scope:

ScopeTargetsMeaning
GlobalMaster, FX, EQ, Filter, FX on/off, HoldPlays across entire scene duration
ChainTrack volume/pan, voice params, sends, mutePlays only during the connected pattern’s chain

Re-recording merges with existing data:

  • Touched parameters are overwritten with the new recording
  • Untouched parameters keep their existing curves

During recording, a thin sparkline strip appears above the performance pads, showing real-time traces of the parameters being captured.

The sweep node appears as a generator-sized card with:

  • A curve preview showing all recorded curves
  • The target pattern name (e.g., → FROST)
  • The number of active curves
  • Use with Repeat nodes — a Repeat ×6 node gives you 6 repeats to sweep across. Without a repeat node, the sweep spans a single pattern play-through.
  • Layer multiple parameters — move several pads in one recording pass to create complex evolving textures
  • Overdub in passes — record filter first, then reverb sends in a second pass. Each pass only overwrites what you touch.
  • Undo — Ctrl+Z restores sweep data to the pre-recording state