Build a Scene
The Scene is INBOIL’s song mode — what we call the Graphical Sequencer. Instead of a linear timeline, you connect patterns as nodes and the engine follows the connections during playback.
Note: The Scene view is available on desktop only.
1. Create Your Patterns
Section titled “1. Create Your Patterns”The Matrix is your pattern library. Each cell is a pattern — tap one to select it, double-tap to open the step editor and fill it with beats. Colored cells have data; empty cells are blank.
Try tapping the colored cells on the left — the step grid on the right shows what’s inside each pattern:
In the app, you’d create several patterns here first: a verse groove, a chorus variation, a sparse break.
2. Build the Scene
Section titled “2. Build the Scene”Now arrange your patterns into a song structure. In the app you drag a pattern from the Matrix and drop it into the Scene — a new node appears where you release. Then connect nodes by dragging the handle on the right side of a node to the target node.
Below, four patterns are connected with a fork: Verse → Chorus → Break or Break2 → back to Verse. The engine randomly picks which break to play. Try dragging the nodes around, or drag a pattern from the Matrix on the left into the scene:
3. Press Play
Section titled “3. Press Play”Press the play button on the root node above (marked with a dot) and the engine follows the connections automatically. At each fork it picks the next node at random — so the arrangement is different every time.
| Mode | Behavior |
|---|---|
| Loop | Repeats the selected pattern (default) |
| Scene | Follows the graph from the root node (marked with a dot) |
In the app, press the play button on the root node to start Scene mode. If a node has no outgoing edges, playback stops there.
Next Steps
Section titled “Next Steps”Once you’re comfortable with the basics, explore how to add more depth to your scenes:
- Scene Nodes — node types, generative nodes, and properties
- Modifiers — transpose, tempo changes, repeats, and FX
- Playback Flow — how the scene engine walks the graph